Operation Flashpoint Dragon Rising Update 1 » Rapidshare Downloads

 Operation Flashpoint Dragon Rising Update 1

1/1/1970

 Operation Flashpoint Dragon Rising Update 1
 Operation Flashpoint Dragon Rising Update 1

- the game now displays the version number on the front end

- video can now be captured with the software FRAPS

- when using the Mission Editor, if the player clicks off the game in order to move an object in the mission editor, the game will now not loses focus

- gameplay online :

o Lag issues reduced for 32 players pvp
o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.
o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.
o The weapon will now continue working if the player spam the fire button and the change fire rate button.
o The Players will now position correctly when re-spawned inside a vehicle.
o Clients are now able to enter vehicles with no problem.

- all sniper rifles will now have a sway effect

- when a building is destroyed any corpses that are within the building are removed, so they are not floating in the air

- the inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance

- a rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge

- if the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams

- on a Pvp game, the counter will now count correctly when the settings are restricted to no re-spawns

- games via a private server and password are now correctly protected. The players will now require the password to join the game

- the mouse wheel will now respond to the input control if the player enters a vehicle and continues to switch positions using mouse wheel

- the player can now change weapon with number keys while in a vehicle

- the player can now scroll the list of names in the lobby using the middle wheel

- the reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons

- the chat box will not overlap on 800x600 resolution

- in the polish SKU, the apostrophe key is now translated correctly when changing keyboard configuration in the Front end

- when exiting the credits, the heading will not transition twice

- the game has been modified to only use the original data to prevent cheating or hacking by modifying the configuration files

- added script command OFP:setAIConfigPropertyValue to allow mission designers to override the AI configuration values found in the global AIConfig.xml file in user generated missions only


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